![]() ![]() I will try to keep it as vague as possible, but read from this point onward at your own risk. Beware that the below might contain spoilers for the game, in case you'd like to go fully blind. ![]() ![]() Nonetheless, it has high replayability, and the developers deserve nothing but praise for the work and passion they showed through this title. The game itself is actually short, objectively some people are facing difficulties and mentioning it's the hardest game they tried so far, but most will be able to finish it in a couple of hours even if struggling initially for some time. Recently I saw that another title with "Souls" in its name came out, and just like VVTZ beforehand I tried this outside of my account on another pc, but I will surely buy it as soon as I travel back from holidays and replay it in its entirety. Growing up I came to appreciate stories more than gameplays, so I often would forgive clunky mechanics and ignore them altogether when a game let me want to know and have more. I am more happy seeing Nier Replicant being made on the computer and dedicating my time to the hidden intricacies of Lobotomy Corporation (absolutely splendid gem) than forcing myself to play Resident Evil 8 and Control to see how the story would go. With each year the thought that Indie Games are more enthralling and engaging than mainstream games has become the norm in my mind, as it has become a struggle to find any interest in anything that is made from a big developer since a long time. /r/GamePhysics - Clips of game physics shining and glitchingĭesign based on /r/FlatBlue created by /u/creesch./r/gaming4gamers - middle ground between purely-for-fun and more serious subreddits. ![]()
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