![]() ![]() ![]() you should use spies to get every bit of information that counts, separated in espionage missions, like get star charts, system vision for system x, fleet loadout, certain tech tree, steal tech, assasinate leader, sabotage ships, fortress, spaceport, planet building, INCITE REBELLION etc.ģ. Here's an ideea for espionage: you should not be able to see what the enemy fleet is equipped with, even it's firepower. Also no tech trading which is just cheesy. No espionage, sabotage, counter and such. and there's an even more advanced concept in latest Star Wars, regardless of its shortcomingsĢ. End game research isn't spectacular like in MoO2 - no dreadnoughts, special weapons or anything. There are numerous over sites in the ui and presentation of menus as well as aspects that should have been included such as a tabbed list of structure on the selected planet, control scheme needs some work and the tech tree/buildings available are chaotic and full of bloat.1. This game is a bore fest, its not very interactive, build something, research a tech, send a ship to explore then wait 20 turns to do it again. In a game like Stardrive the developer employed time system were by a turn would be 5 seconds, so the game would progress rts style albeit the tech tree in that game was simpler and made more sense. This highlights a general design flaw in these sorts of games, the whole game play takes place between your last turn and some distant turn far down the line, then do it again. My first huge gripe is the tech tree, its a disorienting mess of upgrades, structures,ship hulls and weapons jammed into some drug induced order that kicks logic in the balls its not the first game that I have tried that did this badly so I rolled with it.Then after two hundred or so turns and not really having done anything but watch the tech bar grow and my planet get more people, I saw that I was actually playing(to steal a term that keeps popping up in browser games) a slower and much prettier cow clicker. Well despite my biased opinion, I did like the voice acting, cut scenes, graphics and general ambiance,the setting and sound tracks were immersive. I gave this game a try only because I kind of liked sorcerer king rivals so why not grab something that seems so popular, generally I find I gave this game a try only because I kind of liked sorcerer king rivals so why not grab something that seems so popular, generally I find these 4x(coined) games to be a hit the turn button more than any semblance of game. Stars in shadow is the only space game that I've played since moo2 that retains the 3 core elements that made moo2 so great, and in fact, stars in shadow is a very good game (though it needs some more work & DLC before becoming truly great). … Expand why do they have to keep changing the things that made the original so darn great? This is why every version after moo2 has been failing. I want to play a turn based game (as moo2) with a semi-simultaneous turn based tactical combat system (as moo2) and with warp movement (go anywhere. What I really, really want is just an upgrade of the prior version (similar to what civ does) do not create a different game & don't change the fundamental basic system. With the Moo series, every single version after moo2 is a completely different game. The reason that Civilization (sid meier's civ) has been so successful all these years is that they just improve on the basic system. The new designers took away turn based combat and substituted real-time, strike#1, and they implemented star-lanes instead of go-where-you-want limited only by fuel, strike#2. The new designers took away turn based combat and substituted real-time, The game is better than master of orion 3 but not as good as moo2. The game is better than master of orion 3 but not as good as moo2. ![]()
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